# Writing Plugins Plugins are small JavaScript modules that run inside CurseForge. They can change the DOM, patch methods at runtime, and save settings between sessions. --- ## Plugin folder Plugins live in the BetterCurseForge user directory: ```text %APPDATA%\CurseForge\BetterCurseForge\plugins\ ``` Each plugin gets its own subfolder: ```text plugins/ └── compact-mode/ ├── manifest.json # Required: Plugin metadata ├── index.js # Required: Entry script └── styles.css # Optional: Companion stylesheet ``` The **Open Plugins Folder** button in the desktop app opens it. --- ## Manifest (`manifest.json`) `manifest.json` describes the plugin: ```json { "id": "compact-mode", "name": "Compact Mode", "version": "1.0.0", "description": "Reduces padding across mod lists, sidebar items, and modpack details for high-density browsing.", "author": "ModderDev", "main": "index.js", "styles": "styles.css" } ``` ### Fields | Field | Type | Required | Description | | :--- | :--- | :--- | :--- | | `name` | `string` | **Yes** | Name shown in the management UI. | | `version` | `string` | **Yes** | Semantic version (e.g. `1.0.0`). | | `description` | `string` | No | Short summary of what the plugin does. | | `author` | `string` | No | Author name or handle. | | `main` | `string` | No | Entry script. Defaults to `index.js`. | | `styles` | `string` | No | Stylesheet that's injected automatically when the plugin is enabled. Defaults to `styles.css`. | --- ## Lifecycle A plugin's script runs when the plugin is enabled. It gets the `BetterCurseForge` API and a `plugin` context object: ```javascript // index.js // BetterCurseForge passes (BetterCurseForge, plugin) const { injectCSS, patcher, settings, on, off } = BetterCurseForge; console.log('[MyPlugin] Plugin initialized!'); // Attach an onDisable cleanup handler: plugin.onDisable = () => { console.log('[MyPlugin] Plugin disabled! Cleaning up...'); // Remove any custom DOM elements, event listeners, or intervals here }; ``` ::: tip STYLESHEETS If your plugin folder has a `styles.css` (or the file named in `"styles"` in `manifest.json`), BetterCurseForge injects it into `` when the plugin is enabled and removes it when the plugin is disabled. You don't need to inject or clean it up yourself. ::: --- ## Plugin API ### 1. `BetterCurseForge.injectCSS(css)` Injects CSS into ``. Returns a function that removes the style tag: ```javascript const removeStyles = BetterCurseForge.injectCSS(` .addon-row { padding: 4px 8px !important; } `); // Later in cleanup: plugin.onDisable = () => { removeStyles(); }; ``` --- ### 2. `BetterCurseForge.settings` Reads and writes settings that are saved to disk (`settings.json`): ```javascript // Retrieve a stored setting (or null if not set) const isCustomFont = await BetterCurseForge.settings.get('compactMode.customFont'); // Store a setting await BetterCurseForge.settings.set('compactMode.density', 'ultra'); ``` --- ### 3. `BetterCurseForge.patcher` Helpers for monkey-patching methods on objects. Each call returns a function that undoes the patch: #### `patcher.before(object, methodName, callback)` Runs your callback before the original method. The callback gets `(args)`: ```javascript const unpatch = BetterCurseForge.patcher.before(console, 'error', (args) => { console.warn('[Intercepted Console Error]', ...args); }); plugin.onDisable = () => unpatch(); ``` #### `patcher.after(object, methodName, callback)` Runs after the original method. The callback gets `(args, result)` and can return a new value to replace the result: ```javascript const unpatch = BetterCurseForge.patcher.after(targetObj, 'getItemTitle', (args, result) => { return `⚡ ${result}`; }); plugin.onDisable = () => unpatch(); ``` #### `patcher.instead(object, methodName, callback)` Replaces the original method. The callback gets `(args, originalMethod)`: ```javascript const unpatch = BetterCurseForge.patcher.instead(targetObj, 'fetchData', (args, originalFn) => { console.log('Intercepting fetchData call...'); return originalFn(...args); }); plugin.onDisable = () => unpatch(); ``` --- ### 4. `BetterCurseForge.on(event, callback)` / `.off()` / `.emit()` An event emitter shared across the app: ```javascript const onReady = () => console.log('CurseForge UI is fully loaded!'); BetterCurseForge.on('ready', onReady); plugin.onDisable = () => { BetterCurseForge.off('ready', onReady); }; ``` --- ## Example: Compact Mode This plugin makes CurseForge's layout denser. ::: code-group ```json [manifest.json] { "id": "compact-mode", "name": "Compact Mode", "version": "1.0.0", "description": "Reduces margins and padding for high-density modpack browsing.", "author": "BetterCurseForge Team", "main": "index.js", "styles": "styles.css" } ``` ```javascript [index.js] // Add compact layout class to the document root document.documentElement.classList.add('bcf-compact-layout'); console.log('[Compact Mode] Activated'); // Clean up when toggled off plugin.onDisable = () => { document.documentElement.classList.remove('bcf-compact-layout'); console.log('[Compact Mode] Deactivated'); }; ``` ```css [styles.css] /* Automatically injected when plugin is enabled */ .bcf-compact-layout .tile-view-item { width: 150px !important; height: 240px !important; } .bcf-compact-layout .action-button-container { height: 48px !important; margin: 6px 0 !important; } .bcf-compact-layout .details-title { font-size: 13px !important; } ``` :::